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Keywords Evaluasi, PIECES Framework, konsultasi kesehatan berbasis web, konsultasi kesehatan online, eHealth Game Edukasi, Kebudayaan Nasional, DGBL-ID Jaringan, LAN, Sistem Informasi, bandwidth Jaringan, LAN, WIFI, Client-Server Layanan Bimbingan Kelompok, ICT, Social Media Pendaftaran, Hasil Seleksi, Beasiswa, Program Indonesia Pintar, PHP, MySQL, OOP, UML. RouterOs, Mikrotik, DNS, Bandwith, Domain SAW, SPK, Koperasi Sistem Informasi, Franchise, Website, DFD, ERD, Extreme Programming (XP) Sistem Informasi, Pasien, UML, Prototype Value Chain, PEST, SWOT, Website, BK Website, Beban Kerja, Sales dan Marketing, UML, Codeigniter, PHP & MySQL arduino, mikrokontroler, pir, sensor augmented reality, cloud recognition, motion graphic, marker, aplikasi museum malware, malicious software, antivirus HAVP roti tawar, uji organoleptik, machine learning, radial basis function network viral marketing, kepuasan pelanggan, keputusan pembelian
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Home > Archives > Vol 8, No 2 (2018)

Vol 8, No 2 (2018)

NOMOR 2 EDISI DESEMBER 2018

Table of Contents

ADOPSI MODEL DGBL-ID PADA PENGEMBANGAN GAME EDUKASI ONET WAWASAN NUSANTARA
Eka Prasetya Adhy Sugara, Mustika Mustika
PDF
110 - 122
THE EFFECT OF VIRAL MARKETING ON BLACKBERRY MESSENGER APPLICATIONS ON CUSTOMER SATISFACTION THROUGH PURCHASING DECISIONS ONUNIVERSITY STUDENTS IN SIDOARJO
Mochamad Rizal Yulianto
123-135
THE EFFECT OF VIRAL MARKETING ON BLACKBERRY MESSENGER APPLICATIONS ON CUSTOMER SATISFACTION THROUGH PURCHASING DECISIONS ONUNIVERSITY STUDENTS IN SIDOARJO
Mochamad Rizal Yulianto
PDF
123-135


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